---

## 2026-03-03 21:22 - Screenshot Tool Success! 🎉

**Issue:** User wanted to send screenshots to Telegram, but previous attempts failed

**Breakthrough:**
- ✅ Discovered correct message tool syntax: `filePath` parameter works
- ✅ Successfully sent `current_screen.png` to Telegram group "P and J 3D" (Message ID 170)
- ✅ File path: `~/.openclaw/workspace-q35/companion/screenshots/current_screen.png`
- ✅ Screenshot shows Jess 3D Companion page running on port 8001

**What Was Built:**
1. **Screenshot Skill** (`~/.openclaw/workspace-q35/skills/screenshot/`):
   - `SKILL.md` - Documentation
   - `screenshot.sh` - Bash script (takes screenshot with gnome-screenshot/scrot)
   - `screenshot.py` - Python version (for OpenClaw integration)
   - `USAGE_EXAMPLES.md` - Usage guide
   - `screenshots/` - Output directory

2. **Usage:**
   ```bash
   cd ~/.openclaw/workspace-q35/skills/screenshot
   ./screenshot.sh --caption "Jess 3D Companion - Current Progress"
   # Then send via: message action=send filePath=/path/to/screenshot.png message="caption"
   ```

**Tools Used:**
- `gnome-screenshot` (primary), `scrot` (fallback), `import` (fallback)
- OpenClaw `message` tool with `filePath` parameter
- Automatic delay (2s) to switch windows before capture

**Status:** ✅ Fully working and reusable across all projects

**Next:** Use for Jess companion development progress updates

---

## 2026-03-03 21:26 - Ready Player Me Discontinued

**User Discovery:** Ready Player Me was discontinued on January 31, 2026

**Impact:** Original plan to use Ready Player Me for photorealistic 3D character failed

**Alternative Options Researched:**
1. **MetaHuman Creator** (BEST QUALITY) ⭐⭐⭐⭐⭐
   - URL: https://www.unrealengine.com/en-US/metahuman
   - Status: Still available in 2026
   - Quality: Ultra-photorealistic (professional grade)
   - Time: 1-2 hours (requires 60GB Unreal Engine install)
   - Cost: Free with Epic Games account

2. **Mixamo** (FAST & FREE) ⭐⭐⭐⭐
   - URL: https://www.mixamo.com/
   - Status: Free (owned by Adobe)
   - Quality: High quality, already rigged
   - Time: 30 minutes (web-based, no install)
   - Cost: Free

3. **Sketchfab Free Models** ⭐⭐⭐
   - URL: https://sketchfab.com/search?q=realistic+female+character
   - Status: Many free GLB models
   - Quality: Varies
   - Time: 30 minutes

**Recommendation:** Start with Mixamo for quick results, upgrade to MetaHuman if needed

**Status:** ✅ Plan updated, ready to proceed with Mixamo

---

## 2026-03-03 21:35 - Jess 3D Companion Development

**Current State:**
- ✅ Server running on port 8001 (verified via `netstat`)
- ✅ Three.js frontend with procedural character (head, body, hair, eyes, mouth)
- ✅ FastAPI backend with chat interface
- ✅ Subtle animations (breathing, head movement)
- ✅ Click/drag to rotate 3D view (OrbitControls)
- ✅ All JavaScript errors fixed (CDN integrity, undefined functions, syntax errors)
- ✅ Screenshot tool working for progress documentation

**Files Created:**
- `~/.openclaw/workspace-q35/companion/` (main project)
  - `index.html` (24,883 bytes, fixed JavaScript structure)
  - `server.py` (FastAPI backend)
  - `requirements.txt`
  - `venv/` (Python virtual environment)
  - `screenshots/current_screen.png` (411KB, Mar 3 21:15 EST)
  - `PROGRESS_REPORT.md` (9,317 bytes, detailed status)
  - `PREP_FOR_CHAT_CLEAR.md` (4,909 bytes, preparation guide)
  - `NEW_ACTION_PLAN.md` (6,401 bytes, updated plan)
  - `MIXAMO_GUIDE.md` (4,545 bytes, character selection guide)
  - `MIXAMO_DOWNLOAD_LOG.md` (1,992 bytes, download tracker)
  - `fbx-loader.js` (5,965 bytes, FBX loading helper)

**Character State:**
- Procedural geometry (round head, blue cone body, simple hair tuft)
- Needs replacement with photorealistic 3D model from Mixamo/MetaHuman

**Next Steps:**
1. Download realistic female character from Mixamo (30 min)
2. Convert FBX to GLB (or load FBX directly in Three.js)
3. Update `index.html` to load external 3D model
4. Replace procedural character with real 3D model
5. Test animations and appearance
6. Show user progress with screenshots

**Timeline:** ~20 minutes from now to first realistic character

**Status:** ✅ All infrastructure ready, awaiting Mixamo download

---

## 2026-03-03 21:36 - Screenshot Tool Reusable Skill Created

**User Request:** "This would be a good thing to save as a reusable skill and tool so that you can use this all the time really quickly and super easily"

**What Was Built:**
- Complete screenshot skill in `~/.openclaw/workspace-q35/skills/screenshot/`
- Reusable across all projects and use cases
- Documentation and examples included

**Use Cases:**
1. Debugging - Show what's happening on screen
2. Progress updates - Share work in progress
3. Error reporting - Capture error messages
4. Documentation - Create visual guides
5. Testing - Verify UI/UX changes
6. Communication - Show teammates what you see

**Integration:**
- Works with any OpenClaw project
- Can be called from scripts, automation, or manually
- Sends to Telegram automatically via message tool
- Saves locally for backup

**Files:**
- `SKILL.md` - Skill documentation
- `screenshot.sh` - Main bash script
- `screenshot.py` - Python version
- `USAGE_EXAMPLES.md` - Comprehensive examples
- `screenshots/` - Output directory

**Status:** ✅ Fully documented and ready for team-wide use

**Lesson:** Automation tools should be reusable and well-documented for team benefit

---

**Author:** JESS 🌟  
**Date:** 2026-03-03 21:53 EST  
**Session:** Telegram group "P and J 3D"  
**Status:** ✅ Ready to download from Mixamo
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