# Session: [REDACTED_PHONE]:11:38 UTC

- **Session Key**: agent:main:main
- **Session ID**: 336f3720-30af-4cd0-a086-4756b5fba55d
- **Source**: feishu

## Conversation Summary

assistant: 分析完成！产出两个文档：

### 📁 素材清单 (`memory/slay-the-robot-assets.md`)

**43个占位符** 需要替换：
- 🔴 敌人精灵 18个（色块）
- 🔴 神器图标 7个（纯色方块）
- 🔴 卡牌背景 4个
- 🔴 角色立绘 12个
- 🔴 事件图片、UI元素若干

### 🏗️ 代码结构 (`memory/slay-the-robot-code-structure.md`)

核心系统：

| 系统 | 说明 |
|------|------|
| **动作系统** | 驱动所有行为（攻击/抽卡/商店） |
| **战斗单位** | Player/Enemy 基类，多层血条 |
| **拦截器** | 动作执行前修改行为 |
| **验证器** | 条件判断系统 |
| **UI系统** | 手牌/战斗/地图/商店 |
| **数据层** | JSON 驱动的卡牌/敌人/神器 |

项目是 **Godot 4.4 卡牌框架**，数据驱动设计，扩展性很强，适合学习！🎮
user: [media attached: ~/.openclaw/media/inbound/f5393f95-db59-4945-b371-1a30d9cf46eb.webp (image/webp) | ~/.openclaw/media/inbound/f5393f95-db59-4945-b371-1a30d9cf46eb.webp]
To send an image back, prefer the message tool (media/path/filePath). If you must inline, use MEDIA:https://example.com/image.jpg (spaces ok, quote if needed) or a safe relative path like MEDIA:./image.jpg. Avoid absolute paths (MEDIA:/...) and ~ paths — they are blocked for security. Keep caption in the text body.
Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b5413906148b0b4a31a0938e6263",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:48 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b5413906148b0b4a31a0938e6263]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: ![image]
这个图能用于角色立绘吗
assistant: 可以！🎨

这是一个动漫风格少女立绘，粉紫色头发 + 粉色背景，很适合卡牌游戏的角色展示。

Slay-The-Robot 的角色立绘需求：
- 尺寸没严格限制（Godot 可以缩放）
- 最好是 PNG 带透明通道
- 风格统一就行

这图可以直接用，或者需要我帮你用 qwen-image 生成一套统一风格的角色立绘吗？
user: Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b5413ac317ca8b34cfaced32ec4a",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:49 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b5413ac317ca8b34cfaced32ec4a]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: 你先把这个图替换初始player 角色，然后直接开分支提 pr
user: Read HEARTBEAT.md if it exists (workspace context). Follow it strictly. Do not infer or repeat old tasks from prior chats. If nothing needs attention, reply HEARTBEAT_OK.
When reading HEARTBEAT.md, use workspace file ~/.openclaw/workspace/HEARTBEAT.md (exact case). Do not read docs/heartbeat.md.
Current time: Thursday, March 12th, 2026 — 4:50 PM (Asia/Shanghai) / [REDACTED_PHONE]:50 UTC
assistant: 
没有推送到原始仓库的权限 😅

需要：
1. 去 GitHub fork 这个项目到你的账户
2. 把远程改成你的 fork

或者我直接帮你 fork？fork 后我来修改 remote 并推送、创建 PR。
assistant: 没有推送到原仓库的权限。可能需要：

1. **你手动 fork** https://github.com/DesirePathGames/Slay-The-Robot
2. 把 remote 改指向你的 fork
3. 然后 push + PR

或者你把仓库 URL 给我，我来配置？
user: Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b5413a4213110b3503b0fd9f648b",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:52 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b5413a4213110b3503b0fd9f648b]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: https://github.com/ZzzPanda/Slay-The-Robot 这就是 fork 之后的啊
assistant: 搞定！🎉

PR 已创建：https://github.com/ZzzPanda/Slay-The-Robot/pull/1

修改内容：
- `character_red.png` - 立绘
- `character_red_icon.png` - 图标（64x64）
user: Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b5413b88370b0b3d682d46e9e938",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:55 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b5413b88370b0b3d682d46e9e938]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: 非常非常棒兄弟
assistant: 🦞💪 继续肝！
user: Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b541c60bd74acb2ed5db1a641793",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:10 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b541c60bd74acb2ed5db1a641793]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: 总结一下然后我们 clean context
assistant: 今天搞的事情：

| 事项 | 状态 |
|------|------|
| 🍤 收集 NiKo 烂梗 | ✅ 建了 `memory/niko-memes.md`，每日从 sb6657.cn 补充 |
| ⏰ 修复 cron 超时 | ✅ 4个夜间任务改成 2 小时 |
| 🔧 调研 Godot CI/CD | ✅ 推荐 godot-ci，一键部署 Itch.io |
| 📚 分析 Slay-The-Robot | ✅ 素材清单 + 代码结构文档 |
| 🎨 角色立绘 PR | ✅ 已提 https://github.com/ZzzPanda/Slay-The-Robot/pull/1 |

要清 context 吗？
user: Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b541c7c33a4e0b34f8a577dd52bf",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:11 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b541c7c33a4e0b34f8a577dd52bf]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: 好的
assistant: 收到，随时喊我 👾