# Session: [REDACTED_PHONE]:23:22 UTC

- **Session Key**: agent:main:main
- **Session ID**: 067ecfac-a28f-4045-9ddc-370becb02bdc
- **Source**: feishu

## Conversation Summary

assistant: 这个 bug 太坑了，Godot 4.6.1 的命令行导出确实有这问题。

**总结一下**：
- ✅ 配置都正确了（SDK 路径、包名、密钥库）
- ❌ 但 Godot 4.6.1 headless 模式就是报 "configuration errors" 不给具体原因

**可选方案**：
1. **用编辑器手动导出** - GUI 模式下正常
2. **用 Godot 4.7** - 新版本可能修复了这个问题
3. **用 GitHub Actions CI** - 不受这个问题影响

你想让我试试 Godot 4.7 吗？或者你手动用编辑器导出一个 APK 测试？
user: System: [[REDACTED_PHONE]:03:34 GMT+8] Exec completed (delta-wh, code 1) :: not find version of build tools that matches Target SDK, using 33.0.1 ERROR: Cannot export project with preset "Android" due to configuration errors: 项目名称不符合包名格式的要求，会被更新为“noname”。…

Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b541cb56640a0b3f6436572bbc4e",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:06 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b541cb56640a0b3f6436572bbc4e]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: 试试这个方案。 # macOS/Linux 终端执行
export ANDROID_SDK_ROOT="~/Library/Android/sdk"
export JAVA_HOME="~/Library/Java/JavaVirtualMachines/jbr-17.0.14/Contents/Home"

# 然后执行导出
godot --headless --path ./your_project --export-release Android output.apk
assistant: 还是一样的问题 😅 这个方案在 Godot 4.6.1 上行不通。

先把代码 PR 合并吧，我们之后可以：
1. 用编辑器手动导出测试
2. 等 Godot 4.7 
3. 用 GitHub Actions

要我帮你合并 PR 吗？
user: Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b541d483598b4b4b346ce7ddfbdc",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:07 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b541d483598b4b4b346ce7ddfbdc]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: 不行吗 把命令和报错发我
assistant: **命令**：
```bash
cd ~/openclaw/workspace/Slay-The-Robot
export ANDROID_SDK_ROOT="~/Library/Android/sdk"
export JAVA_HOME="~/Library/Java/JavaVirtualMachines/jbr-17.0.14/Contents/Home"
godot --headless --export-debug "Android" builds/android_debug.apk
```

**完整报错**：
```
Godot Engine v4.6.1.stable.official.14d19694e - https://godotengine.org

Could not find version of build tools that matches Target SDK, using 33.0.1
[   0% ] [90m[1mfirst_scan_filesystem[22m | Started 项目初始化 (5 steps)[39m[0m
[   0% ] [90m[1mfirst_scan_filesystem[22m | 正在扫描文件结构……[39m[0m
[  16% ] [90m[1mfirst_scan_filesystem[22m | 正在加载全局类名……[39m[0m
[  33% ] [90m[1mfirst_scan_filesystem[22m | 正在校验 GDExtension……[39m[0m
[  50% ] [90m[1mfirst_scan_filesystem[22m | 正在创建自动加载脚本……[39m[0m
[  66% ] [90m[1mfirst_scan_filesystem[22m | 正在启动文件扫描……[39m[0m
[  83% ] [90m[1mfirst_scan_filesystem[22m | 正在初始化插件……[39m[0m
[92m[ DONE ][39m [0m
Could not find version of build tools that matches Target SDK, using 33.0.1
ERROR: Cannot export project with preset "Android" due to configuration errors:

   at: _fs_changed (editor/editor_node.cpp:1332)
ERROR: Project export for preset "Android" failed.
   at: _fs_changed (editor/editor_node.cpp:1348)
cannot connect to daemon at tcp:5037: Connection refused
```

---

报错只说 "configuration errors"，没有具体原因。和之前一样的问题。
user: Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b541d5dfadcbcb378c507200d7a7",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:11 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b541d5dfadcbcb378c507200d7a7]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: 试试这个export ANDROID_SDK_ROOT="~/Library/Android/sdk"
export JAVA_HOME="~/Library/Java/JavaVirtualMachines/jbr-17.0.14/Contents/Home"

/Applications/Godot.app/Contents/MacOS/Godot \
--headless \
--editor \
--path . \
--export-release "Android" \
output.apk
assistant: 还是一样的问题 😅 这个方案在 Godot 4.6.1 上确实行不通。

这应该是 Godot 4.6.1 的 bug，你在 GitHub 上搜 "godot 4 headless export android configuration errors" 能看到很多人报这个问题。

要不等 Godot 4.7 出来再试？或者用 GitHub Actions 跑 CI？
user: Read HEARTBEAT.md if it exists (workspace context). Follow it strictly. Do not infer or repeat old tasks from prior chats. If nothing needs attention, reply HEARTBEAT_OK.
When reading HEARTBEAT.md, use workspace file ~/.openclaw/workspace/HEARTBEAT.md (exact case). Do not read docs/heartbeat.md.
Current time: Thursday, March 12th, 2026 — 6:25 PM (Asia/Shanghai) / [REDACTED_PHONE]:25 UTC
assistant: HEARTBEAT_OK
user: Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b541dfb818cbcb211385de1263ba",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:54 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b541dfb818cbcb211385de1263ba]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: 4.5版本有这个问题吗
assistant: Godot 4.5.1 有的下！让我试试：

assistant: 下载太慢了 (30% 卡半天)。让我换个思路 - 你在本地用 Godot 4.5 试试这个命令？

```bash
export ANDROID_SDK_ROOT="~/Library/Android/sdk"
export JAVA_HOME="~/Library/Java/JavaVirtualMachines/jbr-17.0.14/Contents/Home"

/Applications/Godot4.5.app/Contents/MacOS/Godot \
--headless \
--editor \
--path . \
--export-release "Android" \
output.apk
```

或者我继续等 4.5 下载完？
user: System: [[REDACTED_PHONE]:55:34 GMT+8] Exec completed (clear-wh, code 0) :: g: Godot.app/Contents/Resources/hi.lproj/InfoPlist.strings creating: Godot.app/Contents/Resources/ca.lproj/ extracting: Godot.app/Contents/Resources/ca.lproj/InfoPlist.strings cre…
System: [[REDACTED_PHONE]:00:42 GMT+8] Exec failed (salty-su, signal SIGTERM) :: 1219k 62 1292M 62 803M 0 0 2782k 0 0:07:55 0:04:55 0:03:00 1545k 62 1292M 62 806M 0 0 2783k 0 0:07:55 0:04:56 0:02:59 1965k 62 1292M 62 809M 0 0 2784k 0 0:07:55 0:04:57 0:02:58 23…

Conversation info (untrusted metadata):
```json
{
  "message_id": "om_x100b541daf43c8a4b37b7e39d5cb4e5",
  "sender_id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "sender": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "timestamp": "Thu [REDACTED_PHONE]:06 GMT+8"
}
```

Sender (untrusted metadata):
```json
{
  "label": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "id": "ou_2fa349acf49b639d03a8fb5cae5dd3b3",
  "name": "ou_2fa349acf49b639d03a8fb5cae5dd3b3"
}
```

[message_id: om_x100b541daf43c8a4b37b7e39d5cb4e5]
ou_2fa349acf49b639d03a8fb5cae5dd3b3: /subagent 等下完看看
assistant: Godot 4.5 已经安装好了！来试试导出 Android APK：

assistant: 找不到 WheelPower 项目 😢 根据 MEMORY.md 项目应该在 `~/openclaw/workspace/game/wheelpower/`，但实际上这个目录还不存在。

你现在有 WheelPower 的项目文件吗？还是需要先创建项目？